Or the Nurse loves living near the Arms Dealer and likes living in The Hallow. Some examples of NPC living preferences, the Witch Doctor likes living in a Jungle Biome alongside the Dryad. The factors that affect happiness include: the biome they are residing in, and the other NPC/s that they are living with. When looking to get each of the pylons in Terraria, the given NPC/s must be at maximum happiness. If you would like me to expand upon this section in more detail please let me know in the comments below! For now this section will be fairly short and concise with some links. The Bestiary, not to be confused with a Beastiary is a book that can be viewed in game that shows all the various entities found within Terrariaīefore getting into Pylons and how to acquire them through NPC's this section will briefly go over NPC happiness. Zoologist: 10% (or 53 entries) of the Bestiary has been filled Golfer: Found in the Underground Desert (Must be spoken to in order to acquire) Party Girl: 1/40 of appearing after there is 14 NPCs in the world Mechanic: Found in the Dungeon (Must be spoken to in order to acquire) Witch Doctor: Queen Bee has been defeated Goblin Tinkerer: Found in the Cavern layer after a Goblin Invasion has been defeated NOTE: Tavernkeep can spawn in any layer within the world Tavernkeep: Found and spoken to after defeating the Eater of Worlds/Brain of Cthulhu Nurse: Merchant is present + A player has over 100 healthĭemolitionist: Merchant is present + A player has an explosive in their inventoryĭemolitionist replaces the Guide as the starting NPC when using the "getGoodWorldGen" seedĭye Trader: A player has a dye item or an item that is used to craft dyeĪngler: Found in ocean biome (Must be spoken to in order to acquire)ĭryad: Eye of Cthulhu, Eater of Worlds/Brain of Cthulhu, or Skeletron has been defeatedĪrms Dealer: A player has bullets or a firearm that uses bullets in their inventory Merchant replaces the Guide as the starting NPC when using the "not the bees" seed Merchant: All players combined have over 50 silver in their inventories Guide: Automatically present upon starting a new world The following NPCs can essentially be acquired right after world creation (bar each NPCs own individual requirements)
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